Phill Johnson
Senior Game Designer

VR Game Design, Level Design, Systems Design, Content Design, Narrative Design, Unity 3D, Unreal 4, C#, Swift, Python, Modo, Maya, 3DS Max, Adobe Creative Suite

Lucky's Tale

Stranger Things: The Game, 2017. Bonus XP & Netflix

Winner of the Global Mobile Award for Best Content and Media Innovation on February 23, 2018!

Mobile game for Android and iOS based on the hit Netflix Original Stranger Things. Content design and implementation. Collaborated with whole team to design and implement features, character powers, design dungeons and world spaces. Implemented shops, balanced the in-game economy, and developed secret areas. Implemented quests through XML data, and build the world using JSON files.

Lucky's Tale

Lucky's Tale, 2016. Playful Corp.

Launch title for the Oculus Rift. Principal level designer, whiteboxed and scripted all levels, and worked closely with the artists and engineers to maintain design vision. Designed many enemy types, created encounters and scripted puzzles for every level. Additionally, created many graphic shaders for the game including the gold coins, character materials, water surfaces, and some lighting effects.

Personal Projects


World of Level Design held a competition to design a pirate-themed level using a limited asset palette created by Warren Marshall (WarrenM).


A death match map built in the UDK, as a side project I'm working on a V2 of it for the new Unreal Tournament using UE4.

Magic Shoppe

More an environment showcase than a proper level, built with a focus on working with a ZBrush pipeline.

Projects that were done on grants, or for pay, are the intellectual property of the respective client or institution.