Two unnanounced titles, coming soon.
Launch title for the Oculus Rift. Principal level designer, whiteboxed and scripted all levels, and worked closely with the artists and engineers to maintain design vision. Designed many enemy types, created encounters and scripted puzzles for every level. Additionally, created many graphic shaders for the game including the gold coins, character materials, water surfaces, and some lighting effects.
World of Level Design held a competition to design a pirate-themed level using a limited asset palette created by Warren Marshall (WarrenM).
A death match map built in the UDK, as a side project I'm working on a V2 of it for the new Unreal Tournament using UE4.
More an environment showcase than a proper level, built with a focus on working with a ZBrush pipeline.